A Hypothetical
Let's say I made a very violent video game a few years ago, and it
didn't do very well. The entire premise of the game rested on the
"kill thrill," and without the sensational violence, the game itself
was bland. Critics felt it was a very average game, and once the game
shipped, word-of-mouth was lousy.
Now there's a sequel on the way, and it doesn't have much buzz behind
it, even though the game is shipping soon.
You need some buzz.
Here's an idea: make the game so ultra-violent, so incredibly
offensive, that ratings boards would pull out the ratings equivalent
of the death penalty for the game--either banning it outright or
giving it the dreaded "Adults Only" rating so that major retailers are
unlikely to even carry it once it's released.
Doing that would get you previews like this:
In fact, no game we have ever played or seen is as over-the-top
violent or downright gross as this action-stealth splatter fest.
...you can, Wii remote and nunchuk in hands, use a pair of pliers to
clamp onto an enemy's testicles and literally tear them from his body
in a bloody display; and if that weren't enough, you'll take one of
the poor victim's vertebrae along with his manhood. Or, if you'd
prefer, you can use a saw blade and cut upward into a foe's groin and
buttocks, motioning forward and backward with the Wii remote as you
go.
Once the game is banned or rated as adults only, you can go on the PR
offensive. Why, you're OUTRAGED that this game has been rated for
adults only. It's censorship!
This should get you more publicity than you could ever afford to buy.
Then you'll quietly rework the game, doing whatever needs to be done
to ensure that places like Wal-Mart will carry the game (and countries
like England will allow it to be sold). The publicity you received
initially guarantees that the consumer will believe that your game is
the bloodiest, most violent game imaginable, constantly skirting the
line of being banned.
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